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/*
* Background music handling for Quakespasm (adapted from uHexen2)
* Handles streaming music as raw sound samples and runs the midi driver
*
* Copyright (C) 1999-2005 Id Software, Inc.
* Copyright (C) 2010-2018 O.Sezer <sezero@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include "quakedef.h"
#include "snd_codec.h"
#include "bgmusic.h"
#if USE_FMOD
#include "fmod.h"
#include "fmod_errors.h"
#define MUSIC_DIRNAME "music"
qboolean bgmloop;
cvar_t bgm_extmusic = {"bgm_extmusic", "1", CVAR_ARCHIVE};
static qboolean no_extmusic = false;
static float old_volume = -1.0f;
extern FMOD_SYSTEM *fmod_system;
static FMOD_CHANNELGROUP *bgm_channelGroup = NULL;
static FMOD_CHANNEL *bgm_channel = NULL;
static FMOD_SOUND *bgm_sound = NULL;
static const char *extensions[] =
{
"wav", "flac", "ogg", "mp3"
};
static void BGM_Play_f (void)
{
if (Cmd_Argc() == 2)
{
BGM_Play (Cmd_Argv(1));
}
else
{
Con_Printf ("music <musicfile>\n");
return;
}
}
static void BGM_Pause_f (void)
{
BGM_Pause ();
}
static void BGM_Resume_f (void)
{
BGM_Resume ();
}
static void BGM_Loop_f (void)
{
if (Cmd_Argc() == 2)
{
if (q_strcasecmp(Cmd_Argv(1), "0") == 0 ||
q_strcasecmp(Cmd_Argv(1),"off") == 0)
bgmloop = false;
else if (q_strcasecmp(Cmd_Argv(1), "1") == 0 ||
q_strcasecmp(Cmd_Argv(1),"on") == 0)
bgmloop = true;
else if (q_strcasecmp(Cmd_Argv(1),"toggle") == 0)
bgmloop = !bgmloop;
}
if (bgmloop)
Con_Printf("Music will be looped\n");
else
Con_Printf("Music will not be looped\n");
}
static void BGM_Stop_f (void)
{
BGM_Stop();
}
qboolean BGM_Init (void)
{
FMOD_RESULT result;
Cvar_RegisterVariable(&bgm_extmusic);
Cmd_AddCommand("music", BGM_Play_f);
Cmd_AddCommand("music_pause", BGM_Pause_f);
Cmd_AddCommand("music_resume", BGM_Resume_f);
Cmd_AddCommand("music_loop", BGM_Loop_f);
Cmd_AddCommand("music_stop", BGM_Stop_f);
if (COM_CheckParm("-noextmusic") != 0)
no_extmusic = true;
bgmloop = true;
if (!fmod_system)
{
Con_Printf("FMOD System not initialized! Cannot start FMOD music codec.\n");
return false;
}
result = FMOD_System_CreateChannelGroup(fmod_system, "BGM", &bgm_channelGroup);
if (result != FMOD_OK)
{
Con_Printf("Failed to create FMOD music channel group: %s\n", FMOD_ErrorString(result));
return false;
}
return true;
}
void BGM_Shutdown (void)
{
BGM_Stop();
}
static qboolean BGM_PlayStream(const char *filename)
{
char netpath[MAX_OSPATH];
FMOD_RESULT result;
if (!fmod_system || !bgm_channelGroup)
{
Con_Printf("FMOD System not initialized, cannot play BGM\n");
return false;
}
if (!COM_FullFilePath(filename, netpath, sizeof(netpath)))
{
Con_Printf("Could not open BGM file %s, file not found\n", filename);
return false;
}
result = FMOD_System_CreateSound(fmod_system, netpath, FMOD_CREATESTREAM | FMOD_2D, NULL, &bgm_sound);
if (result != FMOD_OK || !bgm_sound)
{
Con_Printf("Failed to create FMOD sound: %s\n", FMOD_ErrorString(result));
BGM_Stop();
return false;
}
Con_DPrintf("BGM_PlayStream: Successfully loaded %s\n", filename);
result = FMOD_System_PlaySound(fmod_system, bgm_sound, bgm_channelGroup, false, &bgm_channel);
if (result != FMOD_OK || !bgm_channel)
{
Con_Printf("Failed to play FMOD sound: %s\n", FMOD_ErrorString(result));
BGM_Stop();
return false;
}
if (bgmloop)
{
FMOD_Channel_SetMode(bgm_channel, FMOD_LOOP_NORMAL);
}
else
{
FMOD_Channel_SetMode(bgm_channel, FMOD_LOOP_OFF);
FMOD_Channel_SetLoopCount(bgm_channel, 0);
}
return true;
}
static void BGM_Play_noext (const char *filename)
{
char tmp[MAX_QPATH];
for (int i = 0; i < sizeof(extensions) / sizeof(extensions[0]); ++i)
{
q_snprintf(tmp, sizeof(tmp), "%s/%s.%s", MUSIC_DIRNAME, filename, extensions[i]);
if (BGM_PlayStream(tmp))
return;
}
Con_Printf("Couldn't handle music file %s\n", filename);
}
void BGM_Play (const char *filename)
{
char tmp[MAX_QPATH];
const char *ext;
BGM_Stop();
if (!filename || !*filename)
{
Con_DPrintf("null music file name\n");
return;
}
ext = COM_FileGetExtension(filename);
if (! *ext) /* try all things */
{
BGM_Play_noext(filename);
return;
}
q_snprintf(tmp, sizeof(tmp), "%s/%s", MUSIC_DIRNAME, filename);
if (BGM_PlayStream(tmp))
return;
Con_Printf("Couldn't handle music file %s\n", filename);
}
void BGM_PlayCDtrack (byte track, qboolean looping)
{
/* instead of searching by the order of music_handlers, do so by
* the order of searchpath priority: the file from the searchpath
* with the highest path_id is most likely from our own gamedir
* itself. This way, if a mod has track02 as a *.mp3 file, which
* is below *.ogg in the music_handler order, the mp3 will still
* have priority over track02.ogg from, say, id1.
*/
char tmp[MAX_QPATH];
const char *ext;
unsigned int path_id, prev_id;
BGM_Stop();
if (CDAudio_Play(track, looping) == 0)
return; /* success */
if (no_extmusic || !bgm_extmusic.value)
return;
prev_id = 0;
ext = NULL;
for (int i = 0; i < sizeof(extensions) / sizeof(extensions[0]); ++i)
{
q_snprintf(tmp, sizeof(tmp), "%s/track%02d.%s", MUSIC_DIRNAME, (int)track, extensions[i]);
if (!COM_FileExists(tmp, &path_id))
continue;
if (path_id > prev_id)
{
prev_id = path_id;
ext = extensions[i];
}
}
if (ext == NULL)
{
Con_Printf("Couldn't find a cdrip for track %d\n", (int)track);
return;
}
q_snprintf(tmp, sizeof(tmp), "%s/track%02d.%s", MUSIC_DIRNAME, (int)track, ext);
if (!BGM_PlayStream(tmp))
Con_Printf("Couldn't handle music file %s\n", tmp);
}
void BGM_Stop(void)
{
if (bgm_channel)
{
FMOD_Channel_Stop(bgm_channel);
bgm_channel = NULL;
}
if (bgm_sound)
{
FMOD_Sound_Release(bgm_sound);
bgm_sound = NULL;
}
}
void BGM_Pause (void)
{
if (bgm_channel)
{
FMOD_Channel_SetPaused(bgm_channel, true);
}
}
void BGM_Resume (void)
{
if (bgm_channel)
{
FMOD_Channel_SetPaused(bgm_channel, false);
}
}
void BGM_Update (void)
{
if (old_volume != bgmvolume.value)
{
if (bgmvolume.value < 0)
Cvar_SetQuick (&bgmvolume, "0");
else if (bgmvolume.value > 1)
Cvar_SetQuick (&bgmvolume, "1");
old_volume = bgmvolume.value;
}
if (fmod_system && bgm_channelGroup)
{
FMOD_ChannelGroup_SetVolume(bgm_channelGroup, bgmvolume.value);
}
}
#else
qboolean BGM_Init(void)
{
Con_Printf("BGM disabled at compile time\n");
return false;
}
void BGM_Shutdown(void)
{
}
void BGM_Play(const char *filename)
{
}
void BGM_Stop(void)
{
}
void BGM_Update(void)
{
}
void BGM_Pause(void)
{
}
void BGM_Resume(void)
{
}
void BGM_PlayCDtrack(byte track, qboolean looping)
{
CDAudio_Play(track, looping);
}
#endif // USE_FMOD