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Nico de Poel dfb083a800 Added a small shim library to allow access to the PS4 kernel's dynamic library functions, which are used to dynamically linking and unlink against the native engine library. I'm not sure if there isn't an easier way to do this, but this works for now. 5 years ago
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ConsoleTest.unity Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
ConsoleTest.unity.meta Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
Default.unity Added layer masks to separate game and view model, and added a secondary overlay camera to render the view model separately after the main pass. Fixes gun view model clipping into walls. 5 years ago
Default.unity.meta First commit of an empty Unity project with some basic setup: 5 years ago
DefaultSettings.lighting Disabled Unity lightmapping and tweaked default scene 5 years ago
DefaultSettings.lighting.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago