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Nico de Poel dfb083a800 Added a small shim library to allow access to the PS4 kernel's dynamic library functions, which are used to dynamically linking and unlink against the native engine library. I'm not sure if there isn't an easier way to do this, but this works for now. 5 years ago
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fmod.cs Added FMOD Core library to the engine project 5 years ago
fmod.h Added FMOD Core library to the engine project 5 years ago
fmod.hpp Added FMOD Core library to the engine project 5 years ago
fmod_codec.h Added FMOD Core library to the engine project 5 years ago
fmod_common.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp.cs Added FMOD Core library to the engine project 5 years ago
fmod_dsp.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp_effects.h Added FMOD Core library to the engine project 5 years ago
fmod_errors.cs Added FMOD Core library to the engine project 5 years ago
fmod_errors.h Added FMOD Core library to the engine project 5 years ago
fmod_output.h Added FMOD Core library to the engine project 5 years ago