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Nico de Poel e70d363998 Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture 5 years ago
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QConstants.cs Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture 5 years ago
QConstants.cs.meta Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture 5 years ago
QExtensions.cs Added a custom marshaler to decode screen texts received from Quake, which uses single-byte characters and a non-standard character set. Fixes string conversion errors and a fatal exception whenever the "ö" character is printed in the Zerstörer mod. 5 years ago
QExtensions.cs.meta Some renaming and reorganization 5 years ago
QLightNormals.cs First test converting models from Quake into Unity meshes, including normals and UVs. It's still far from perfect (back side UVs are not handled at all yet) but it's a good demonstration of what will be possible. 5 years ago
QLightNormals.cs.meta First test converting models from Quake into Unity meshes, including normals and UVs. It's still far from perfect (back side UVs are not handled at all yet) but it's a good demonstration of what will be possible. 5 years ago
QMath.cs Some renaming and reorganization 5 years ago
QMath.cs.meta Some renaming and reorganization 5 years ago
QModel.cs Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture 5 years ago
QModel.cs.meta Some renaming and reorganization 5 years ago
QTexture.cs Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture 5 years ago
QTexture.cs.meta Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture 5 years ago