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Nico de Poel e8e04b666d Allow run-time switching between lerped animations and keyframe-only animation, and made the playback speed configurable 5 years ago
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AliasModel.cs Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture 5 years ago
AliasModel.cs.meta Further mesh research: create an individual mesh for each animation sequence, with a single blend shape animation per mesh. Added an AliasModel class to manage meshes and find the correct animations. With this we can smoothly animate looped animation cycles. 5 years ago
AliasModelAnimator.cs Allow run-time switching between lerped animations and keyframe-only animation, and made the playback speed configurable 5 years ago
AliasModelAnimator.cs.meta Further mesh conversion research: animation frames are now converted into blend shape animations, which can be played back either with or without smoothing. 5 years ago
RenderModule.Interop.cs Implemented uploading of skin texture data to Unity, and linking loaded alias models to their primary skin texture 5 years ago
RenderModule.Interop.cs.meta Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
RenderModule.cs Made a few tweaks to make texture uploading work properly in headless mode 5 years ago
RenderModule.cs.meta Some renaming and reorganization 5 years ago
SystemModule.Interop.cs Added a custom marshaler to decode screen texts received from Quake, which uses single-byte characters and a non-standard character set. Fixes string conversion errors and a fatal exception whenever the "ö" character is printed in the Zerstörer mod. 5 years ago
SystemModule.Interop.cs.meta Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
SystemModule.cs Fixed compatibility issues with Scourge Done Slick: 5 years ago
SystemModule.cs.meta Some renaming and reorganization 5 years ago