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Nico de Poel e922e06f99 Assign a player number to each UniQuake instance in split-screen as opposed to providing a library override. The UniQuake class can decide for itself how this maps to an alternate library filename. This player number is also provided to FMOD which allows its localized audio for split-screen feature to work properly. 5 years ago
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QuakeRenderPipeline.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline.asset.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline_Renderer.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline_Renderer.asset.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeShaderVariants.shadervariants Added URP Unlit shader to shader variants collection 5 years ago
QuakeShaderVariants.shadervariants.meta - Added the option to shut down a UniQuake instance from outside of Quake itself. Useful for when Quake is running headless. 5 years ago