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uniquake/engine/Windows
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Nico de Poel e922e06f99
Assign a player number to each UniQuake instance in split-screen as opposed to providing a library override. The UniQuake class can decide for itself how this maps to an alternate library filename. This player number is also provided to FMOD which allows its localized audio for split-screen feature to work properly.
5 years ago
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SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Replaced the OpenGL headers in portable mode with bog standard ones taken from the Mesa3D project. This removes the last dependencies on SDL code and will help in the pursuit of true portability. 5 years ago
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