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Nico de Poel eefef2097e Implemented split tracer trails for e.g. Scrag projectiles using Unity's radial velocity. Probably the least accurate particle effect recreation so far, but this one is very tricky to accurately emulate as it is in Quake. 5 years ago
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Platform.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
Platform.cs.meta Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.cs.meta Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
fmod_dsp.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_dsp.cs.meta Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
fmod_errors.cs Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago
fmod_errors.cs.meta Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device. 5 years ago