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public static class QConstants
{
public const int MaxQPath = 64; // Should correspond to MAX_QPATH
public const int MaxMapHulls = 4; // Should correspond to MAX_MAP_HULLS
public const int MaxSkins = 32; // Should correspond to MAX_SKINS
public const int MaxDLights = 64; // Should correspond to MAX_DLIGHTS
public const int MaxLightmaps = 4; // Should correspond to MAXLIGHTMAPS
public const int LightmapBlockWidth = 256; // Should correspond to LMBLOCK_WIDTH
public const int LightmapBlockHeight = 256; // Should correspond to LMBLOCK_HEIGHT
}
// Should correspond to particle_effect_t in game_uniquake.c
public enum ParticleEffect
{
Explosion = 0,
RogueExplosion,
BlobExplosion,
LavaSplash,
TeleportSplash,
}
// Should correspond to `int type` argument in R_RocketTrail
public enum ParticleTrail
{
Rocket = 0,
Smoke = 1,
Blood = 2,
Tracer = 3,
SlightBlood = 4,
Tracer2 = 5,
VoreBall = 6,
}