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uniquake/engine/Windows
History
Nico de Poel f0bda1fcb1
Added a Software mode visual style, with point sampling and affine texturing, and without any liquid transparencies.
5 years ago
..
SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Replaced the OpenGL headers in portable mode with bog standard ones taken from the Mesa3D project. This removes the last dependencies on SDL code and will help in the pursuit of true portability. 5 years ago
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