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Nico de Poel f668c97b52 Reworked the entity animation system, so that blending between poses is pulled fully to the Unity side. With this we can detect the situation where we are trying to blend from one animation sequence to another. Since this is not possible in UniQuake due to each animation sequence being converted to a separate mesh, we instead hold the poses for a frame as if we're not using animation lerping at all. This fixes the occasional animation glitch where the previous sequence would be animated a bit too far, which can be very noticeable on non-looping animation sequences (e.g. the Chthon's rise animation). 5 years ago
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AudioManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
ClusterInputManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
DynamicsManager.asset Minor things that have accumulated over time 5 years ago
EditorBuildSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
EditorSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
GraphicsSettings.asset - Added the option to shut down a UniQuake instance from outside of Quake itself. Useful for when Quake is running headless. 5 years ago
InputManager.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
NavMeshAreas.asset First commit of an empty Unity project with some basic setup: 5 years ago
PS5Settings.json First commit of an empty Unity project with some basic setup: 5 years ago
PackageManagerSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
Physics2DSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
PresetManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
ProjectSettings.asset Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
ProjectVersion.txt Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
QualitySettings.asset Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
TagManager.asset Added a scene to experiment with split-screen running multiple instances of the game. Added the ability to override the default engine library name, and added additional layers for camera masking. 5 years ago
TimeManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
URPProjectSettings.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
UnityConnectSettings.asset Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
VFXManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
VersionControlSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
XRSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago