You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel
fa4183ac30
WIP FMOD sound system:
- Update listener position and SFX volume
- Implemented static looping sounds, with an attenuation algorithm mimicking the one from Quake
- First bits of entity sound playback, which needs some additional thought first
5 years ago
..
FMOD
Added FMOD Core library to the engine project
5 years ago
Quake
WIP FMOD sound system:
5 years ago
UniQuake
Return result of directory creation, so that the game may handle creation errors
5 years ago
Windows
Rewrote the BGM system using FMOD, making the whole codec system rather obsolete
5 years ago
LICENSE.txt
Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago
Quakespasm-Music.txt
Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago
Quakespasm.html
Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago
Quakespasm.txt
Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
5 years ago