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Nico de Poel fa50659490 Use custom exceptions to stop control flow in the Quake engine on Error and Quit, and shut down the engine. Doesn't work quite as intended yet (Quit will terminate the entire Unity application for some reason, instead of just Quake) but it's a step in the right direction. 5 years ago
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fmod.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod.hpp Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_codec.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_dsp.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_errors.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_memoryinfo.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_output.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago