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Nico de Poel fab7f6503f Allow entity skin number to be passed and apply the corresponding textures to the entity material 5 years ago
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AliasModel.cs Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Reworked entity renderer assignment: both MeshRenderer and SkinnedMeshRenderer are created at the same time on init, and are enabled/disabled on demand. 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Create world submodel game objects and link them to entities, allowing doors and buttons and such to work properly. Also don't bother linking the view entity to a model. 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
TextureSet.cs Organize alias model textures into skins and animation frames 5 years ago
TextureSet.cs.meta Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago