Browse Source
Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity.
master
Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity.
master
5 changed files with 67 additions and 19 deletions
-
8Assets/Plugins/PS5.meta
-
BINAssets/Plugins/PS5/PS5Utils.prx
-
32Assets/Plugins/PS5/PS5Utils.prx.meta
-
28Assets/Scripts/EOSNativeHelper.cs
-
18Assets/Scripts/EpicVoiceChatTest.cs
@ -0,0 +1,8 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 0677463dddd99144083c9a34be65a720 |
||||
|
folderAsset: yes |
||||
|
DefaultImporter: |
||||
|
externalObjects: {} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
@ -0,0 +1,32 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 43fd785f2224f2745a11794c21b7e30c |
||||
|
PluginImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
iconMap: {} |
||||
|
executionOrder: {} |
||||
|
defineConstraints: [] |
||||
|
isPreloaded: 0 |
||||
|
isOverridable: 0 |
||||
|
isExplicitlyReferenced: 0 |
||||
|
validateReferences: 1 |
||||
|
platformData: |
||||
|
- first: |
||||
|
Any: |
||||
|
second: |
||||
|
enabled: 0 |
||||
|
settings: {} |
||||
|
- first: |
||||
|
Editor: Editor |
||||
|
second: |
||||
|
enabled: 0 |
||||
|
settings: |
||||
|
DefaultValueInitialized: true |
||||
|
- first: |
||||
|
PS5: PS5 |
||||
|
second: |
||||
|
enabled: 1 |
||||
|
settings: {} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
||||
Write
Preview
Loading…
Cancel
Save
Reference in new issue