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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEditor; |
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using UnityEngine; |
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public static class BuildScript |
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{ |
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private static readonly string[] Scenes = { "Assets/Scenes/SampleScene.unity" }; |
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[MenuItem("Build/Build All (Development)")] |
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public static void DoBuild() |
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{ |
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DoBuild(BuildOptions.Development | BuildOptions.AllowDebugging); |
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} |
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private static void DoBuild(BuildOptions buildOptions) |
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{ |
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DoBuild("XboxOne", BuildTarget.GameCoreXboxOne, buildOptions); |
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DoBuild("XboxSeries", BuildTarget.GameCoreXboxSeries, buildOptions); |
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// DoBuild("PS4", BuildTarget.PS4, buildOptions);
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// DoBuild("PS5", BuildTarget.PS5, buildOptions);
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DoBuild("Windows/EpicVoiceTest.exe", BuildTarget.StandaloneWindows64, buildOptions); |
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} |
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private static void DoBuild(string name, BuildTarget buildTarget, BuildOptions buildOptions) |
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{ |
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var report = BuildPipeline.BuildPlayer(Scenes, $"Build/{name}", buildTarget, buildOptions); |
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if (report.summary.totalErrors > 0) |
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{ |
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throw new Exception($"{name} build had errors"); |
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} |
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} |
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} |