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1 Commits (9e21ad7092268fcf5cdb2c6c5da349080b6a2043)

Author SHA1 Message Date
Nico de Poel 9e21ad7092 Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity.
4 years ago
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