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Nico de Poel 9e21ad7092 Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity. 4 years ago
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AllocateMemoryFunc.cs First import 5 years ago
AllocateMemoryFunc.cs.meta First import 5 years ago
ClientCredentials.cs First import 5 years ago
ClientCredentials.cs.meta First import 5 years ago
InitializeOptions.cs First import 5 years ago
InitializeOptions.cs.meta First import 5 years ago
InitializeThreadAffinity.cs First import 5 years ago
InitializeThreadAffinity.cs.meta First import 5 years ago
Options.cs Updated EOS SDK to 1.13.1 5 years ago
Options.cs.meta First import 5 years ago
PlatformFlags.cs First import 5 years ago
PlatformFlags.cs.meta First import 5 years ago
PlatformInterface.cs Updated EOS SDK to 1.14 4 years ago
PlatformInterface.cs.meta First import 5 years ago
RTCOptions.cs First import 5 years ago
RTCOptions.cs.meta First import 5 years ago
ReallocateMemoryFunc.cs First import 5 years ago
ReallocateMemoryFunc.cs.meta First import 5 years ago
ReleaseMemoryFunc.cs First import 5 years ago
ReleaseMemoryFunc.cs.meta First import 5 years ago