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Nico de Poel 9e21ad7092 Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity. 4 years ago
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Editor Fixed multi-platform builds by switching active build target between builds 4 years ago
EOSNativeHelper.cs Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity. 4 years ago
EOSNativeHelper.cs.meta Renamed SystemLibrary to EOSNativeHelper 5 years ago
EOSVoiceChat.cs Cleaned up the project a bit and included the latest GameCore Unity package in the project itself 5 years ago
EOSVoiceChat.cs.meta Moved chat lobby interaction to generic EOSVoiceChat class 5 years ago
Editor.meta Added editor script for quickly building all platforms 4 years ago
EpicVoiceChatTest.cs Added fully native memory allocation functions that are passed directly to EOS without any P/Invoke in-between. This makes EOS work on PS4 & PS5 without causing thread semaphore crashes in Unity. 4 years ago
EpicVoiceChatTest.cs.meta Cleaned up the project a bit and included the latest GameCore Unity package in the project itself 5 years ago