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@ -216,7 +216,14 @@ namespace TMPro |
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go.hideFlags = TMP_Settings.hideSubTextObjects ? HideFlags.HideAndDontSave : HideFlags.DontSave; |
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go.transform.SetParent(textComponent.transform, false); |
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// -- WW1MOD --
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// This SpriteAsset check determines if this SubText is a sprite
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// If it is, we move it to the top of the Child Order so it renders first (behind the keybind label)
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if(materialReference.spriteAsset != null) |
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go.transform.SetAsFirstSibling(); |
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// -- END WW1MOD --
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go.layer = textComponent.gameObject.layer; |
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#if UNITY_EDITOR
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