@ -207,7 +207,14 @@ namespace FidelityFX
if (resource == null)
return;
#if UNITY_EDITOR
if (Application.isPlaying && !UnityEditor.EditorApplication.isPaused)
UnityEngine.Object.Destroy(resource);
else
UnityEngine.Object.DestroyImmediate(resource);
#else
#endif
resource = null;
}