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@ -65,7 +65,7 @@ namespace UnityEngine.Rendering.HighDefinition.AMD.FSR3 |
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internal void Init(Fsr3UpscalerAssets assets) |
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{ |
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Fsr3Upscaler.InitializationFlags flags = Fsr3Upscaler.InitializationFlags.EnableFP16Usage; |
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Fsr3Upscaler.InitializationFlags flags = 0; |
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if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableHighDynamicRange)) flags |= Fsr3Upscaler.InitializationFlags.EnableHighDynamicRange; |
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if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableDisplayResolutionMotionVectors)) flags |= Fsr3Upscaler.InitializationFlags.EnableDisplayResolutionMotionVectors; |
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if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableMotionVectorsJitterCancellation)) flags |= Fsr3Upscaler.InitializationFlags.EnableMotionVectorsJitterCancellation; |
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