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Removed FP16 flag, let's not make that mistake again

master
Nico de Poel 2 years ago
parent
commit
803dabc548
  1. 2
      com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR2UpscalerPlugin.cs
  2. 2
      com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3UpscalerPlugin.cs

2
com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR2UpscalerPlugin.cs

@ -65,7 +65,7 @@ namespace UnityEngine.Rendering.HighDefinition.AMD.FSR2
internal void Init(Fsr2Assets assets)
{
Fsr2.InitializationFlags flags = Fsr2.InitializationFlags.EnableFP16Usage;
Fsr2.InitializationFlags flags = 0;
if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableHighDynamicRange)) flags |= Fsr2.InitializationFlags.EnableHighDynamicRange;
if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableDisplayResolutionMotionVectors)) flags |= Fsr2.InitializationFlags.EnableDisplayResolutionMotionVectors;
if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableMotionVectorsJitterCancellation)) flags |= Fsr2.InitializationFlags.EnableMotionVectorsJitterCancellation;

2
com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Upscalers/FSR3UpscalerPlugin.cs

@ -65,7 +65,7 @@ namespace UnityEngine.Rendering.HighDefinition.AMD.FSR3
internal void Init(Fsr3UpscalerAssets assets)
{
Fsr3Upscaler.InitializationFlags flags = Fsr3Upscaler.InitializationFlags.EnableFP16Usage;
Fsr3Upscaler.InitializationFlags flags = 0;
if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableHighDynamicRange)) flags |= Fsr3Upscaler.InitializationFlags.EnableHighDynamicRange;
if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableDisplayResolutionMotionVectors)) flags |= Fsr3Upscaler.InitializationFlags.EnableDisplayResolutionMotionVectors;
if (_initData.GetFlag(FfxFsr2InitializationFlags.EnableMotionVectorsJitterCancellation)) flags |= Fsr3Upscaler.InitializationFlags.EnableMotionVectorsJitterCancellation;

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