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Experiment with a lower reactive mask value for stuff drawn into the reactive stencil buffer.

master
Nico de Poel 2 years ago
parent
commit
827f1b9772
  1. 4
      com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DLSSBiasColorMask.shader

4
com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/DLSSBiasColorMask.shader

@ -37,8 +37,10 @@ Shader "Hidden/HDRP/DLSSBiasColorMask"
void DLSSBiasColorMaskPS(Varyings input, out float4 outColor : SV_Target0)
{
const float value = 0.7f;
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
outColor = float4(1,1,1,1);
outColor = float4(value,value,value,value);
}
ENDHLSL

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