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@ -37,8 +37,10 @@ Shader "Hidden/HDRP/DLSSBiasColorMask" |
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void DLSSBiasColorMaskPS(Varyings input, out float4 outColor : SV_Target0) |
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{ |
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const float value = 0.7f; |
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); |
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outColor = float4(1,1,1,1); |
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outColor = float4(value,value,value,value); |
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} |
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ENDHLSL |
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