@ -203,7 +203,7 @@ namespace UnityEditor.Rendering.HighDefinition
{
var v = EditorGUILayout.EnumPopup(
HDRenderPipelineUI.Styles.FSR2QualitySettingContent,
(UnityEngine.Rendering.HighDefinition.AMD.FSR2Quality)p.fidelityFX2SuperResolutionQuality.intValue);
(UnityEngine.AMD.FSR2Quality)p.fidelityFX2SuperResolutionQuality.intValue);
p.fidelityFX2SuperResolutionQuality.intValue = (int)(object)v;
}
EditorGUI.indentLevel--;
@ -734,7 +734,7 @@ namespace UnityEditor.Rendering.HighDefinition
Styles.FSR2QualitySettingContent,
(UnityEngine.Rendering.HighDefinition.AMD.FSR2Quality)
(UnityEngine.AMD.FSR2Quality)
serialized.renderPipelineSettings.dynamicResolutionSettings.FSR2QualitySetting.intValue);
serialized.renderPipelineSettings.dynamicResolutionSettings.FSR2QualitySetting.intValue = (int)(object)v;