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UnityCACAO-HDRP17
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19 Commits
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525 MiB
C# 81.4%
HLSL 14.5%
GLSL 1.5%
ShaderLab 1.4%
C 1.3%
 
 
 
 
 
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UnityCACAO-HDRP17/com.unity.render-pipelines..../Editor/Material/Eye
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Nico de Poel 1f51b7c075
Cache and reuse dispatch description object, as it is a class and will generate a lot of garbage when reallocated every frame.
2 years ago
..
ShaderGraph First import, original HDRP 17 code 2 years ago
ShaderGraph.meta First import, original HDRP 17 code 2 years ago
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