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using System.Reflection;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.ShaderGraph
{
[SRPFilter(typeof(HDRenderPipeline))]
[Title("Utility", "High Definition Render Pipeline", "Eye", "ScleraUVLocation")]
class ScleraUVLocation : CodeFunctionNode
{
public ScleraUVLocation()
{
name = "Sclera UV Location";
}
public override bool hasPreview
{
get { return false; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_ScleraUVLocation", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_ScleraUVLocation(
[Slot(0, Binding.None, 0, 0, 0, 0)] Vector3 PositionOS,
[Slot(2, Binding.None)] out Vector2 ScleraUV)
{
ScleraUV = Vector2.zero;
return
@"
{
ScleraUV = PositionOS.xy + $precision2(0.5, 0.5);
}
";
}
}
}