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Resources
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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shaders
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3ShaderIDs.cs
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3ShaderIDs.cs.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3Upscaler.cs
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3Upscaler.cs.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3UpscalerAssets.cs
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3UpscalerAssets.cs.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3UpscalerCallbacks.cs
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3UpscalerCallbacks.cs.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3UpscalerContext.cs
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3UpscalerContext.cs.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3UpscalerPass.cs
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3UpscalerPass.cs.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Fsr3UpscalerResources.cs
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Use DestroyImmediate when the scene is not running, to appease Unity's warnings.
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2 years ago |
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Fsr3UpscalerResources.cs.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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Resources.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.compute
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_accumulate_pass.compute.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_autogen_reactive_pass.compute.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_compute_luminance_pyramid_pass.compute
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_compute_luminance_pyramid_pass.compute.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_depth_clip_pass.compute
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_depth_clip_pass.compute.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_lock_pass.compute
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_lock_pass.compute.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_rcas_pass.compute.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_reconstruct_previous_depth_pass.compute
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_reconstruct_previous_depth_pass.compute.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_tcr_autogen_pass.compute.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_unity_common.cginc
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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ffx_fsr3upscaler_unity_common.cginc.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |
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shaders.meta
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Implemented the rest of the FSR3 Upscaler plugin using the existing open source code and it uhh.... just works
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2 years ago |