[Tooltip("Allow the use of half precision compute operations, potentially improving performance if the platform supports it.")]
publicboolenableFP16=false;
[Header("Exposure")]
[Header("Exposure")]
[Tooltip("Allow an exposure value to be computed internally. When set to false, either the provided exposure texture or a default exposure value will be used.")]
[Tooltip("Allow an exposure value to be computed internally. When set to false, either the provided exposure texture or a default exposure value will be used.")]
[Tooltip("Allow the use of half precision compute operations, potentially improving performance if the platform supports it.")]
publicboolenableFP16=false;
[Tooltip("Choose where to get the exposure value from. Use auto-exposure from either FSR3 or Unity, provide a manual exposure texture, or use a default value.")]
[Tooltip("Choose where to get the exposure value from. Use auto-exposure from either FSR3 or Unity, provide a manual exposure texture, or use a default value.")]