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56 Commits
3 Branches
8 Tags
430 MiB
Branch: fsr3.1
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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Commit Graph

5 Commits (fsr3.1)

Author SHA1 Message Date
Nico de Poel 5e98dacf77 Upgraded to FSR 3.1 Upscaler
- Moved FSR core classes and shaders into their own package
- Added FSR 2.2 implementation side-by-side with FSR 3.1
- Updated BiRP and PPV2 integrations for FSR 3.1
- Added experimental HDRP 17 integration
2 years ago
Nico de Poel c044456993 Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo.
2 years ago
Nico de Poel 17f958c668 Moved HDRP "package" to root directory, as it's not really a package and this way it remains consistent with the PPV2 package. Plus it makes it more visible for someone browsing the project.
2 years ago
Nico de Poel 950050aae2 Renamed EnableDebugView to DrawDebugView for a bit of naming consistency
2 years ago
Nico de Poel 836612527a Updated HDRP 17 implementation with FSR 3.1 and moved FSR code and shaders out of the HDRP package into the standard FSR package.
2 years ago
Nico de Poel 7911e82087 Added custom FSR3 upscaler for HDRP 17, overriding Unity's FSR2 native plugin package.
2 years ago
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