Home Explore Help
Sign In
ndepoel
/
FSR2Unity
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
42 Commits
3 Branches
8 Tags
430 MiB
Tree: 20a5dc2e5b
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '20a5dc2e5b'
${ noResults }
Commit Graph

2 Commits (20a5dc2e5b3ae7ac0600c8f1b8401bec8eca0b2a)

Author SHA1 Message Date
Nico de Poel 20a5dc2e5b Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies.
2 years ago
Nico de Poel 17f958c668 Moved HDRP "package" to root directory, as it's not really a package and this way it remains consistent with the PPV2 package. Plus it makes it more visible for someone browsing the project.
2 years ago
Nico de Poel 950050aae2 Renamed EnableDebugView to DrawDebugView for a bit of naming consistency
2 years ago
Nico de Poel 836612527a Updated HDRP 17 implementation with FSR 3.1 and moved FSR code and shaders out of the HDRP package into the standard FSR package.
2 years ago
Nico de Poel 7911e82087 Added custom FSR3 upscaler for HDRP 17, overriding Unity's FSR2 native plugin package.
2 years ago
Powered by Gitea Version: 1.14.1 Page: 88ms Template: 1ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3