11 Commits (9e6e6880e5cb0ddd099953b8214aefbbfe7c5cc2)

Author SHA1 Message Date
Nico de Poel 628a89f5ed Replaced project reference to PPV2 package with the embedded custom one. 2 years ago
Nico de Poel c044456993 Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Nico de Poel 118f3bdcc9 Updated licenses 2 years ago
Nico de Poel 588b6093fe Removed unused debug blit shader and renamed some remnants of FSR 3.0 Upscaler back to FSR 2 2 years ago
Nico de Poel 20a5dc2e5b Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Nico de Poel 17f958c668 Moved HDRP "package" to root directory, as it's not really a package and this way it remains consistent with the PPV2 package. Plus it makes it more visible for someone browsing the project. 2 years ago
Nico de Poel 950050aae2 Renamed EnableDebugView to DrawDebugView for a bit of naming consistency 2 years ago
Nico de Poel 836612527a Updated HDRP 17 implementation with FSR 3.1 and moved FSR code and shaders out of the HDRP package into the standard FSR package. 2 years ago
Nico de Poel de482efcbf Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
Nico de Poel 7911e82087 Added custom FSR3 upscaler for HDRP 17, overriding Unity's FSR2 native plugin package. 2 years ago
Nico de Poel 19894d5c45 FSR 2.2 for Unity open source release 3 years ago