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56 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Branch: fsr3.1
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'fsr3.1'
${ noResults }
FSR2Unity/Assets
History
Nico de Poel ca3acef3eb
Merge branch 'master' into fsr3.1
2 years ago
..
ExampleAssets FSR 2.2 for Unity open source release 3 years ago
Scenes Updated PPV2 sample scene to use the FSR3 anti-aliasing method from the actual PPV2 package, instead of the not-recommended image effect wrapper method. 2 years ago
Scripts Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
ExampleAssets.meta FSR 2.2 for Unity open source release 3 years ago
FSR3 Upscaler Assets.asset Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
FSR3 Upscaler Assets.asset.meta Added FSR 3.1 implementation and moved it plus FSR 2.2 into a separate package. 2 years ago
Scenes.meta FSR 2.2 for Unity open source release 3 years ago
Scripts.meta FSR 2.2 for Unity open source release 3 years ago
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