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56 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Branch: fsr3.1
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'fsr3.1'
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FSR2Unity/Assets/Scripts
History
Nico de Poel ca3acef3eb
Merge branch 'master' into fsr3.1
2 years ago
..
Fsr3UpscalerImageEffect.cs Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
Fsr3UpscalerImageEffect.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerImageEffectHelper.cs Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago
Fsr3UpscalerImageEffectHelper.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
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