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56 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Branch: fsr3.1
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/Packages/com.unity.render-pipelines..../Runtime/RenderPipeline/RenderPass/Fsr3Upscaler
History
Nico de Poel ca3acef3eb
Merge branch 'master' into fsr3.1
2 years ago
..
Resources Updated HDRP 17 implementation with FSR 3.1 and moved FSR code and shaders out of the HDRP package into the standard FSR package. 2 years ago
Fsr3UpscalerPlugin.cs Moved PPV2 and HDRP package sources into Packages directory. It just makes more sense to have all package-related stuff in there, rather than following the example of the Unity Graphics repo. 2 years ago
Fsr3UpscalerPlugin.cs.meta Added custom FSR3 upscaler for HDRP 17, overriding Unity's FSR2 native plugin package. 2 years ago
Resources.meta Updated HDRP 17 implementation with FSR 3.1 and moved FSR code and shaders out of the HDRP package into the standard FSR package. 2 years ago
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