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Nico de Poel 29e2ec9035 - Fixed opaque-only copy buffer not keeping dynamic resolution scaling in mind. 2 years ago
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Fsr3ShaderIDs.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3ShaderIDs.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3Upscaler.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3Upscaler.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerAssets.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerAssets.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerCallbacks.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerCallbacks.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerContext.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerContext.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerPass.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerPass.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerResources.cs - Applied correct macros to input and output texture definitions for HDRP support 2 years ago
Fsr3UpscalerResources.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago