Home Explore Help
Sign In
ndepoel
/
FSR2Unity
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
38 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 2ccb05437a
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '2ccb05437a'
${ noResults }
FSR2Unity/Packages/com.unity.postprocessing/PostProcessing/Textures
History
Nico de Poel 2ccb05437a
Removed the FP16 option from the frontends, as it's causing inexplicable issues on certain hardware/driver combinations.
2 years ago
..
BlueNoise64px Upgraded to FSR 3.1 Upscaler 2 years ago
BlueNoise256px Upgraded to FSR 3.1 Upscaler 2 years ago
Cubes Upgraded to FSR 3.1 Upscaler 2 years ago
LUTs Upgraded to FSR 3.1 Upscaler 2 years ago
LensDirt Upgraded to FSR 3.1 Upscaler 2 years ago
SMAA Upgraded to FSR 3.1 Upscaler 2 years ago
SpectralLUTs Upgraded to FSR 3.1 Upscaler 2 years ago
BlueNoise64px.meta Upgraded to FSR 3.1 Upscaler 2 years ago
BlueNoise256px.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Cubes.meta Upgraded to FSR 3.1 Upscaler 2 years ago
LUTs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
LensDirt.meta Upgraded to FSR 3.1 Upscaler 2 years ago
SMAA.meta Upgraded to FSR 3.1 Upscaler 2 years ago
SpectralLUTs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
Powered by Gitea Version: 1.14.1 Page: 144ms Template: 46ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3