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38 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 2ccb05437a
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/Packages/com.unity.postprocessing/PostProcessing/Textures/SpectralLUTs
History
Nico de Poel 2ccb05437a
Removed the FP16 option from the frontends, as it's causing inexplicable issues on certain hardware/driver combinations.
2 years ago
..
SpectralLut_BlueRed.tga Upgraded to FSR 3.1 Upscaler 2 years ago
SpectralLut_BlueRed.tga.meta Upgraded to FSR 3.1 Upscaler 2 years ago
SpectralLut_GreenPurple.tga Upgraded to FSR 3.1 Upscaler 2 years ago
SpectralLut_GreenPurple.tga.meta Upgraded to FSR 3.1 Upscaler 2 years ago
SpectralLut_PurpleGreen.tga Upgraded to FSR 3.1 Upscaler 2 years ago
SpectralLut_PurpleGreen.tga.meta Upgraded to FSR 3.1 Upscaler 2 years ago
SpectralLut_RedBlue.tga Upgraded to FSR 3.1 Upscaler 2 years ago
SpectralLut_RedBlue.tga.meta Upgraded to FSR 3.1 Upscaler 2 years ago
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