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31 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 564bd71f5a
fsr3.1
hdrp
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ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
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FSR2Unity/Assets/Scripts
History
Nico de Poel 564bd71f5a
Added a workaround for the missing SetBufferData method in Unity 2020.x, which was still named SetComputeBufferData there.
2 years ago
..
Core Added a workaround for the missing SetBufferData method in Unity 2020.x, which was still named SetComputeBufferData there. 2 years ago
Core.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ImageEffect.cs Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
Fsr2ImageEffect.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ImageEffectHelper.cs FSR 2.2 for Unity open source release 3 years ago
Fsr2ImageEffectHelper.cs.meta FSR 2.2 for Unity open source release 3 years ago
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