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Nico de Poel 564bd71f5a Added a workaround for the missing SetBufferData method in Unity 2020.x, which was still named SetComputeBufferData there. 2 years ago
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Fsr2.cs Added a workaround for the missing SetBufferData method in Unity 2020.x, which was still named SetComputeBufferData there. 2 years ago
Fsr2.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Callbacks.cs Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
Fsr2Callbacks.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Context.cs Set constant buffer data as part of the command buffers, instead of immediately. 3 years ago
Fsr2Context.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Pipeline.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Pipeline.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2Resources.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Resources.cs.meta FSR 2.2 for Unity open source release 3 years ago
Fsr2ShaderIDs.cs Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Fsr2ShaderIDs.cs.meta FSR 2.2 for Unity open source release 3 years ago