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Nico de Poel 836612527a Updated HDRP 17 implementation with FSR 3.1 and moved FSR code and shaders out of the HDRP package into the standard FSR package. 2 years ago
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Fsr3ShaderIDs.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3ShaderIDs.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3Upscaler.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3Upscaler.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerAssets.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerAssets.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerCallbacks.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerCallbacks.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerContext.cs Added custom FSR3 upscaler for HDRP 17, overriding Unity's FSR2 native plugin package. 2 years ago
Fsr3UpscalerContext.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerPass.cs Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerPass.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago
Fsr3UpscalerResources.cs - Fixed opaque-only copy buffer not keeping dynamic resolution scaling in mind. 2 years ago
Fsr3UpscalerResources.cs.meta Upgraded to FSR 3.0 Upscaler and PPV2 v3.4.0 2 years ago