Home Explore Help
Sign In
ndepoel
/
FSR2Unity
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
4 Commits
3 Branches
8 Tags
430 MiB
C# 45.4%
C 31.8%
HLSL 16.5%
ShaderLab 4.9%
C++ 1.2%
 
 
 
 
 
Tree: 856f735228
fsr3.1
hdrp
master
ppv2-3.3.1a
ppv2-3.3.1b
ppv2-3.3.1c
ppv2-3.3.1d
ppv2-3.4.0a
ppv2-3.4.0b
ppv2-3.4.0c-fsr3.1
ppv2-3.4.0d-fsr3.1
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '856f735228'
${ noResults }
FSR2Unity/Assets/ExampleAssets/Textures/Props
History
Nico de Poel 856f735228
Commented out all experimental DXC-related pragmas, as these could sometimes cause shader compilation issues even when not enabled.
3 years ago
..
Construction_Light FSR 2.2 for Unity open source release 3 years ago
Hammer FSR 2.2 for Unity open source release 3 years ago
HardHat FSR 2.2 for Unity open source release 3 years ago
Jigsaw FSR 2.2 for Unity open source release 3 years ago
Paint FSR 2.2 for Unity open source release 3 years ago
Construction_Light.meta FSR 2.2 for Unity open source release 3 years ago
Hammer.meta FSR 2.2 for Unity open source release 3 years ago
HardHat.meta FSR 2.2 for Unity open source release 3 years ago
Jigsaw.meta FSR 2.2 for Unity open source release 3 years ago
Paint.meta FSR 2.2 for Unity open source release 3 years ago
Powered by Gitea Version: 1.14.1 Page: 132ms Template: 37ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3