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Nico de Poel 8ca48e06ef Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
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shaders Small tweaks: 3 years ago
ffx_fsr2_accumulate_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_accumulate_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_autogen_reactive_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_depth_clip_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_depth_clip_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_lock_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_lock_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_rcas_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_rcas_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_tcr_autogen_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_tcr_autogen_pass.compute.meta Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
ffx_fsr2_unity_common.cginc Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_unity_common.cginc.meta FSR 2.2 for Unity open source release 3 years ago
shaders.meta FSR 2.2 for Unity open source release 3 years ago