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Nico de Poel 8ca48e06ef Refactored mipmap bias callbacks such that the render pipeline integration does not need to maintain any bias offset state. 3 years ago
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ffx_common_types.h FSR 2.2 for Unity open source release 3 years ago
ffx_common_types.h.meta Small tweaks: 3 years ago
ffx_core.h FSR 2.2 for Unity open source release 3 years ago
ffx_core.h.meta Small tweaks: 3 years ago
ffx_core_cpu.h FSR 2.2 for Unity open source release 3 years ago
ffx_core_cpu.h.meta Small tweaks: 3 years ago
ffx_core_gpu_common.h FSR 2.2 for Unity open source release 3 years ago
ffx_core_gpu_common.h.meta Small tweaks: 3 years ago
ffx_core_gpu_common_half.h FSR 2.2 for Unity open source release 3 years ago
ffx_core_gpu_common_half.h.meta Small tweaks: 3 years ago
ffx_core_hlsl.h FSR 2.2 for Unity open source release 3 years ago
ffx_core_hlsl.h.meta Small tweaks: 3 years ago
ffx_core_portability.h FSR 2.2 for Unity open source release 3 years ago
ffx_core_portability.h.meta Small tweaks: 3 years ago
ffx_fsr1.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr1.h.meta Small tweaks: 3 years ago
ffx_fsr2_accumulate.h Updated shaders to FSR 2.2.1 3 years ago
ffx_fsr2_accumulate.h.meta Small tweaks: 3 years ago
ffx_fsr2_accumulate_pass.hlsl FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_accumulate_pass.hlsl.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_autogen_reactive_pass.hlsl FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_autogen_reactive_pass.hlsl.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_callbacks_hlsl.h Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_callbacks_hlsl.h.meta Small tweaks: 3 years ago
ffx_fsr2_common.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_common.h.meta Small tweaks: 3 years ago
ffx_fsr2_compute_luminance_pyramid.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_compute_luminance_pyramid.h.meta Small tweaks: 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.hlsl FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.hlsl.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_depth_clip.h Updated shaders to FSR 2.2.1 3 years ago
ffx_fsr2_depth_clip.h.meta Small tweaks: 3 years ago
ffx_fsr2_depth_clip_pass.hlsl FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_depth_clip_pass.hlsl.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_lock.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_lock.h.meta Small tweaks: 3 years ago
ffx_fsr2_lock_pass.hlsl FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_lock_pass.hlsl.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_postprocess_lock_status.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_postprocess_lock_status.h.meta Small tweaks: 3 years ago
ffx_fsr2_rcas.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_rcas.h.meta Small tweaks: 3 years ago
ffx_fsr2_rcas_pass.hlsl FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_rcas_pass.hlsl.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h.meta Small tweaks: 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.hlsl FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.hlsl.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_reproject.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_reproject.h.meta Small tweaks: 3 years ago
ffx_fsr2_resources.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_resources.h.meta Small tweaks: 3 years ago
ffx_fsr2_sample.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_sample.h.meta Small tweaks: 3 years ago
ffx_fsr2_tcr_autogen.h Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
ffx_fsr2_tcr_autogen.h.meta Small tweaks: 3 years ago
ffx_fsr2_tcr_autogen_pass.hlsl Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
ffx_fsr2_tcr_autogen_pass.hlsl.meta Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
ffx_fsr2_upsample.h FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_upsample.h.meta Small tweaks: 3 years ago
ffx_spd.h FSR 2.2 for Unity open source release 3 years ago
ffx_spd.h.meta Small tweaks: 3 years ago