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Nico de Poel 955ce3f190 - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory. 3 years ago
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ExampleAssets FSR 2.2 for Unity open source release 3 years ago
Resources Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
Scenes Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
Scripts - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory. 3 years ago
ExampleAssets.meta FSR 2.2 for Unity open source release 3 years ago
Resources.meta FSR 2.2 for Unity open source release 3 years ago
Scenes.meta FSR 2.2 for Unity open source release 3 years ago
Scripts.meta FSR 2.2 for Unity open source release 3 years ago