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Nico de Poel 955ce3f190 - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory. 3 years ago
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Materials FSR 2.2 for Unity open source release 3 years ago
Models FSR 2.2 for Unity open source release 3 years ago
Prefabs FSR 2.2 for Unity open source release 3 years ago
Shaders FSR 2.2 for Unity open source release 3 years ago
Textures FSR 2.2 for Unity open source release 3 years ago
Materials.meta FSR 2.2 for Unity open source release 3 years ago
Models.meta FSR 2.2 for Unity open source release 3 years ago
Prefabs.meta FSR 2.2 for Unity open source release 3 years ago
Shaders.meta FSR 2.2 for Unity open source release 3 years ago
Textures.meta FSR 2.2 for Unity open source release 3 years ago