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Nico de Poel 955ce3f190 - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory. 3 years ago
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shaders Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_accumulate_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_accumulate_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_autogen_reactive_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_depth_clip_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_depth_clip_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_lock_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_lock_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_rcas_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_rcas_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta FSR 2.2 for Unity open source release 3 years ago
ffx_fsr2_tcr_autogen_pass.compute Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_tcr_autogen_pass.compute.meta Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass. 3 years ago
ffx_fsr2_unity_common.cginc Added a workaround for HDRP using texture arrays for its camera buffers on some platforms. 3 years ago
ffx_fsr2_unity_common.cginc.meta FSR 2.2 for Unity open source release 3 years ago
shaders.meta FSR 2.2 for Unity open source release 3 years ago