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Nico de Poel
955ce3f190
- Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory.
- Changed the atomic counter from a temporary RT that gets reset every frame, to a permanent resource that gets set to 0 only on the first execution frame. Fixes auto-exposure causing a black screen on MacOS.
3 years ago
..
Fsr2.cs
Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass.
3 years ago
Fsr2.cs.meta
FSR 2.2 for Unity open source release
3 years ago
Fsr2Callbacks.cs
FSR 2.2 for Unity open source release
3 years ago
Fsr2Callbacks.cs.meta
FSR 2.2 for Unity open source release
3 years ago
Fsr2Context.cs
- Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory.
3 years ago
Fsr2Context.cs.meta
FSR 2.2 for Unity open source release
3 years ago
Fsr2Pipeline.cs
- Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory.
3 years ago
Fsr2Pipeline.cs.meta
FSR 2.2 for Unity open source release
3 years ago
Fsr2Resources.cs
- Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory.
3 years ago
Fsr2Resources.cs.meta
FSR 2.2 for Unity open source release
3 years ago
Fsr2ShaderIDs.cs
Added support for the experimental automatic Transparency, Compostion & Reactive masks generation pass.
3 years ago
Fsr2ShaderIDs.cs.meta
FSR 2.2 for Unity open source release
3 years ago