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Nico de Poel 9e7d42edd2 Updated README for FSR 3.1 2 years ago
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RenderPass Moved FSR2 and FSR3 classes into their own sub-namespaces. This fixes an ambiguity when compiling for Unity 2020.x and is also more future-proof with an eye on porting over more FidelityFX technologies. 2 years ago