FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and [released as open source](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/tree/release-FSR3-3.0.3) through the GPUOpen initiative. It provides both high-quality anti-aliasing and the ability for games to output at high resolutions while rendering at a lower internal resolution, improving performance.
FidelityFX Super Resolution 3 (FSR3) Upscaler is an advanced image upscaling and temporal reconstruction technique developed by AMD and [released as open source](https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK) through the GPUOpen initiative. It provides both high-quality anti-aliasing and the ability for games to output at high resolutions while rendering at a lower internal resolution, improving performance.
This project aims to bring FSR3 upscaling to Unity as an alternative to Unity's existing FXAA, SMAA and TAA anti-aliasing solutions. Compared to Unity's TAA implementation, FSR3 Upscaler offers a sharper and more stable image, with a better sub-pixel detail resolve and better performance due to its reliance on upscaling.
@ -171,6 +171,9 @@ Dynamic resolution works really well in combination with FSR3 Upscaler. Any run-
- Texture mipmap bias adjustment is not working on MacOS Metal.
This causes blurry textures as the internal render resolution is lowered. This is a Unity issue of some sort.
Workaround: no known workaround yet.
- Using FP16 mode on Xbox with GDK October 2023 or later causes random jittering artifacts.
This seems to be a shader compilation issue introduced by this GDK update.