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Nico de Poel bfa86b7bfd Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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AmbientOcclusionEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
AmbientOcclusionEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
AutoExposureEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
AutoExposureEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
BloomEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
BloomEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ChromaticAberrationEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ChromaticAberrationEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ColorGradingEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ColorGradingEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
DefaultPostProcessEffectEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
DefaultPostProcessEffectEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
DepthOfFieldEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
DepthOfFieldEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
LensDistortionEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
LensDistortionEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
MotionBlurEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
MotionBlurEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
ScreenSpaceReflectionsEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
ScreenSpaceReflectionsEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago
VignetteEditor.cs Upgraded to FSR 3.1 Upscaler 2 years ago
VignetteEditor.cs.meta Upgraded to FSR 3.1 Upscaler 2 years ago